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Frostpunk trainer 1.1.1
Frostpunk trainer 1.1.1











the Road Map itself is available here: - please be sure to check it out to learn about upcoming updates.it's a minor thingy for us a lot of you requested it and we just said "hey, why not?" - it's nothing that would mess up our Road Map plans.The Execution platform kills people in a very cheap and efficient way by using scalding steam to burn and wet up the victim, then the victim freezes to death if he endured the previous burns.Signing this law should be a last resort for most players though, as it makes your ending bad instantly. This allows for virtually limitless cruelty, as any rebellion will be quenched by a single execution. A new building is erected automatically when the law is signed the Execution Platform lets you quite literally fry and freeze a "Public Enemy" randomly picked from your male adult populace, and lower Discontent by a substantial margin. Obedience remains at a 100 % at all times, and the only way to get yourself de-ruled is by raising the Discontent too much. Roughly 10-40 people will die when you sign it, and Hope will be replaced by Obedience. The New Order, similarly to New Faith, is the final law of Order. The Hope management buildings/abilities for Order are the Propaganda Centre and the Watchtower/ Guard Station with Patrol (Purpose Law) and Morning Gathering (Purpose Law), while Faith has the Temple and the Houses of Prayer, which almost nullify any Hope loss and allow you to get rid of Londoneers quickly. Order is more suited if you have spare resources and hope for the first couple of days the law buildup takes. If you're need a quick boost of healing, heating and effectiveness - Faith will allow that. In Faith, getting House of Healing and Field Kitchens requires 4 laws total, including Shrine, which is available as a 2nd law (compared to Agitator as 4th). To get Agitator later, you need to sign another 3 laws - 6 total. Generally speaking, Faith has better Law layouts when compared to Order. Both buildings have no counterpart in Order, although Houses of Healing get obsolete if you have enough Steam Cores and Engineers/Automatons for Infirmaries (with all relevant upgrades, people will get healed almost immediately anyway), and Field Kitchen is useless is the buildings are staffed by automatons anyway.

frostpunk trainer 1.1.1 frostpunk trainer 1.1.1

Faith No Houses of Healing/Field Kitchens įield Kitchens and Houses of Healing are the two reasons why players prefer Faith in runs based on human workforce, since Houses of Healing allow for Workers to cure people including the Gravely Ill, and Field Kitchens have the ability to heat up nearby workplaces by one level. The power of Order's discontent reduction capabilities gives the player more headroom for i.e. Order provides the player with easy and intuitive discontent management through the use of Patrols and Prisons. Still, it's 160% efficiency of Order vs 120% of Faith (and +140% for automatons vs nothing for Faith). Note that Shrine is essentially an Agitator in disguise (both provide +20% efficiency).

#Frostpunk trainer 1.1.1 full

It affects Automatons, too, and as unrealistic as that may sound, as the 'tons will be able to use the full 24 hour effect of this ability. The Foreman ability costs 10 Food Rations and in return boosts the chosen workplace's efficiency by 40% for a day. Faith High resource production via Foreman+Automaton combo In general, Order is best suited for automaton runs (whereas Faith is best suited for runs based mostly on humans) The order flag is a black, gear-like symbol on a red canvas. Its main aim is productivity and obedience, as opposed to Faith's spirituality and good intent. Order is characterised by its militant style, with guards, large towers and loudspeakers. Order is currently one of the two purpose trees available, with the next one being Faith.

  • 1.2.1 No Houses of Healing/Field Kitchens.
  • frostpunk trainer 1.1.1

    1.1.1 High resource production via Foreman+Automaton combo.











    Frostpunk trainer 1.1.1